TrinityCore/TrinityCore — pull request #8588 by Warpten (2012-12-07 16:26:21+00:00)
Title: Fixed spell effects radius calculations

Speaks for itself. I'm still unsure about the way it should be, but this works, and fixes a tremendous amount of spells where RadiusEntry is NULL but MaxRadiusEntry is not. Looks like Blizzard now uses what we call EffectMaxRadius, and leaves EffectRadius as a leftover (Why would they ever do that though?)