MinecraftForge/MinecraftForge — pull request #301 by MevansLK (2012-12-07 16:27:37+00:00)
Title: WorldProvider additions

Added two methods to WorldProvider.

The first allows the provider to set the ID of the respawn dimension, assuming canRespawnHere returns false. At the moment, if it returns false, the player will always respawn in the Overworld.

The second allows the provider to decide whether maps should spin in this dimension, which at the moment is only determined by if the dimension's ID is negative. This also means that negative ID dimensions can now prevent maps from spinning there.