libgdx/libgdx — pull request #141 by xoppa (2012-12-07 21:09:30+00:00)
Title: Bullet, use Matrix4, remove IndexedMesh#dispose

- Remove downcasting of motionstate (not applicable in this form for director)
- Use Bullet.init(); in the tests instead of static loadlibrary
- Remove btIndexeMesh#dispose and delete memory in desctructor (note that this breaks code that uses the #dispose solution I used in the tests)
- Add typemapping in director methods using arguments by reference
- Use a pooled Matrix4 instead of btTransform (note that this breaks code that relies on certain methods using btTransform)
- Update the tests accordingly