lizthegrey/spelunker-deathmatch — pull request #132 by HikaruYami (2012-11-28 21:05:28+00:00)
Title: Implemented direct hits to players and implemented explosions.

Also added placeholder functionality for how the explosion will be animated. Set constants as appropriate for explosion duration, direct hit velocity multiplier, direct hit frame timer (so that you can't direct hit yourself as you fire, it's only one frame right now, seems good enough), explosion sprite size, and made an explosion array.