H-uru/PyPRP — pull request #1 by Hoikas (2012-11-24 01:59:50+00:00)
Title: Bake Vertex Lighting

It does just what it says. Bake all lighting to vertex colors if the "VCol Light" is enabled in the material settings. If you want purely dynamic lights for the avatar or need for certain lights to not be baked, you'll have to result to using light groups. The shaded view should be very close to if not exactly what you will see in Plasma.