spring/spring — pull request #43 by cleanrock (2012-11-23 14:47:39+00:00)
Title: ugly far texture fix

This is again not a proper pull request :).

I looked into the fartexture problem (http://springrts.com/mantis/view.php?id=3272).
The problem is the radius used for collision is also used for far texture rendering and since zk devs reduced this very much for most air models to avoid landing problems (if i remember correctly) the far texure is rendered very small, just look at the zk Vindicator (heavy transport) when rendered as a far texture.

I tried to find an existing radius to use but failed, hopefully u devs are able make a "proper" solution.

I know this is not very important but i think far texture rendering should be decoupled from the collision radius.