libgdx/libgdx — pull request #123 by Seraphim6x7 (2012-11-22 11:08:17+00:00)
Title: Issue 1135: #isComplete and continuous particle emitters

Issue [1135](http://code.google.com/p/libgdx/issues/detail?id=1135): the check for emitter.isContinuous() in ParticleEffect#isComplete is not needed.

A continuous particle emitter will either return false for #isComplete() or return true when it has run to completion due to #allowCompletion.

I've added the ability to stop and continue particle effects in the ParticleEmitterTest to demonstrate this.