Beeblerox/HaxeFlixel — pull request #166 by crazysam (2012-11-20 18:21:27+00:00)
Title: Optimizations in FlxMath

Making FlxMath use it's internal version of sqrt() for vectorLength operation. Making some functions inline.

There are other commits, but they shouldn't change your code, since they're mostly related to getting my branch synced up to yours.

I made improvements to tmx map loader (https://github.com/crazysam/HaxeFlixelTiled) to make it easier to use with HaxeFlixel, but I'm not sure this should be inside Flixel engine, maybe in addons directory. What do you think?