alamboley/Citrus-Engine — pull request #13 by gltovar (2012-11-19 10:31:46+00:00)
Title: fixed the issue with the Presolve from collisionComponent vs box2dComponent and add utils for 3 static methods from the physicsobject

http://forum.starling-framework.org/topic/collision-component-and-box2dcomponent
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I've made it so the box2dComponent access the collision component so the b2d contactlistener works properly for the components again.

I also pulled CollisionGetOther, CollisionGetSelf, and Rotateb2Vec2 from the Box2DPhysicsObject and put it into the utils so the Box2dComponent can access them but be decoupled from the physicsobject.

If you could make sure this doesn't break anything, I did limited testing on my project.