wiremod/wire — pull request #140 by Nebual (2012-11-15 05:50:19+00:00)
Title: Updated EGP to Net Library

In removing the 255 byte limitations, the current implementation of wire_egp_max_umsg_per_sec is less effective (before, sending 3kb of data would create 12 separate messages, thus adding up to that limit quickly).

We could possibly use net.BytesWritten prior to net.Broadcast() to calculate how many bytes each player has written per second.