nicolasgramlich/AndEngine — pull request #188 by tombozo (2012-11-14 16:52:27+00:00)
Title: back-port of texture-padding feature from GLES2 branch

in order to get rid of bleeding textures when using the BlackPawnTextureBuilder I back-ported the padding code from the GLES2 branch.
The changes are straight forward. i just copied the corresponding code from the GLES2 branch to master. I took care to neither brake coding-style nor compatibility with existing code by only widening the existing interfaces. I tested the code by introducing it to my app. This required absolutely no changes to my app's code.