Baystation12/Baystation12 — pull request #1917 by CIB (2012-11-11 18:18:51+00:00)
Title: Genetic side-effects

Adds genetic side effects.

- On DNA inject, 5% chance to trigger one of three effects
- At first, an emote is given by which the side effect can be identified - Then the geneticist can identify the exact effect using a paper which spawns in his lab
- Stun effect is applied to the target, though usually short enough to still have some time to get up again and get treatment
- If cure is not applied within 30-90 seconds(30 for burns, 90 for monkey), harmful effect will take place
- Radiation effect slightly nerfed to balance this out

Basically the main difference to how it was before is that instead of just spamming anti-tox, the geneticist now has to have an idea of what he's doing, and use the right medicine. It's also a bit more dangerous to self-inject now, due to the stun effect potentially(though rarely) outlasting the time it takes for the bad effect to take place.