Baystation12/Baystation12 — pull request #1916 by Kreastr (2012-11-11 13:07:46+00:00)
Title: Setting proper gliding_size for mobs and objects.

- FPS depandant formula: glide_size = 32*(world.tick_lag)/lastmovementdelay
- Animation speed recalculated only on speed change(movement delay changed since last movement)
- Pulled and grabbed objects and mobs gain same speed as puller
- Unit travel speed should not be faster than 0.5 tiles per frame for animation to be smooth. Thus limited run speed.