sharpdx/SharpDX — pull request #1 by jbriguet (2012-11-09 11:29:06+00:00)
Title: Fix for SetPixel/Vertex Shader Constant reigisters size

As specified in this issue : http://code.google.com/p/sharpdx/issues/detail?id=298

Here is a fix on Device.cs to sent the correct number of registers on the methods using SetPixelShaderConstantF / SetPixelShaderConstantI / SetVertexShaderConstantF / SetVertexShaderConstantI

Now the register count is /4 for float and int registers, only *4 for a matrix