R4Z0R49/DayZMod — pull request #72 by SumrakDZN (2012-11-08 16:28:02+00:00)
Title: Proposed temperature fixes and changes (Part #1)

Proposed changes, fixes and additions to the temperature system.

**fn_temperatur.sqf**
Added: New negative height factor, tracking height, in which player is
moving (only active when overcast >= 0.6 and not in vehicle)
Improved: Positive moving factor have now more values, according to the
different speeds of player's character
Improved: Negative rain factor is now also affected by the rain value
Improved: Negative night factor is now affecting players even if they
are in buildings (but with half of its effect)
Fixed: Negative night factor was active from the sunrise to the sunset

**player_useMeds.sqf**
Currently, heatpacks just get you to the max temp and on max temp, this
code even choose the temp above the max temp you can possibly have.
Changing 'max' to 'min' can possibly make temperature gain less strong.