Bertram25/ValyriaTear — pull request #28 by rootslinux (2012-11-07 02:12:05+00:00)
Title: Battles can no longer happen during a map transition

Solution is tested and in place. Basically what happens is that the enemy sprites will still move toward the player, but when a collision is detected with the enemy sprite and the character, a battle will not begin if it is determined that the map is transitioning. I think an alternative solution that we may wish to consider in the future is to freeze in place all enemies (or all sprites) during a transition instead to achieve the same effect. But I went with the easier solution for now.

I also went through and made some of the code consistent with the rest of the coding style because I am OCD like that. Mostly putting three blank lines between functions. I held back from doing more than that though, since I don't really know if you are looking for an alternative coding style to the original Allacrost code style. (I did read that you changed indentation from tabs to 4 spaces, which I am fine with and made sure to follow on this commit).