zinnschlag/openmw — pull request #424 by emoose (2012-11-05 21:00:27+00:00)
Title: Fix for Bug #368 "adjustScale and adjustRotation are not applied consistency"

I've rearranged the code so that the scaleObject/rotateObject functions in MWWorld work according to your post on the forum, on cell load the objects now get adjusted properly so it should be about the same as what you intended (I haven't tried creating objects yet though).
I also fixed the rotateObject function in RenderingManager so the proper rotation gets stored in the objects RefData as previously it could go to angles >360. I also added a fix so the players proper pitch/yaw get stored too (makes getting them from outside MWRender much easier)