prenaux/esGLUT — pull request #1 by zhaojunmeng (2012-11-03 17:04:23+00:00)
Title: Add UNICODE support for esGLUT_win32.c.

I use esGLUT in my ANGLE port of OpenGL Super Bible's sample code. esGLUT failes to compile under UINCODE, so I add UINCODE support for esGLUT, and now it works.

Thanks for the project, it makes easier to port OpenGL & GLUT based project to OpenGL ES on Windows.