SupSuper/OpenXcom — pull request #156 by karvanit (2012-10-25 12:26:02+00:00)
Title: Implemented ammo calculations.

All rounds of each type are counted and the clips get recalculated,
rounding half-filled clips up. This way we lose / gain at most half a
clip for each ammo time.

Right now this also affects unresearched alien ammo.

This closes the TODO item in Battlescape/DebriefingState.cpp