go-gl/glh — pull request #10 by jteeuwen (2012-10-22 13:44:46+00:00)
Title: Texture atlas

A texture atlas is used to tightly pack arbitrarily many images into a single texture.

The actual implementation is based on the article by Jukka Jylänki:
"A Thousand Ways to Pack the Bin - A Practical Approach to
Two-Dimensional Rectangle Bin Packing", February 27, 2010.

This is an implementation of the 'Skyline Bottom-Left' algorithm.