jteeuwen/text — pull request #1 by komiga (2012-10-17 03:43:04+00:00)
Title: Fixes texcoord calculation in loadFont()

Essentially stems from dividing into the pow2 texture size instead of the source image size (entirely my fault). See extra comments in commit message.

Not certain if the cheat will work when the source image is not directly proportional (i.e. `deltaX != deltaY`) to the pow2 image (mainly because I can't figure out where the image path is defined for `bitmap_test.go` to test it). If it doesn't work for non-proportional source images, the previous calculation should work for all cases (assuming the correct division is used).