kolton/d2bot-with-kolbot — pull request #26 by YourGreatestMember (2012-10-12 16:27:42+00:00)
Title: D2BotMule.dbj

D2BotMule.dbj
- Added gold coloring to console prints.
- Added me.charname to one of the console prints.

TorchSystem.js
- Added gold coloring to console prints.

AutoMule.js
- Added gold coloring to console prints.

Town.js
- Added pickup gold at current npc if gamble is set to true (10 retries/pickups)

Coldcrow.js
- Changed the offset from 5, 5 to 0, 0 somehow this prevents it from throwing an error now and again.

OrgTorch.js
- Added a 10 second delay before quitting to prevent a crash some people are getting if they are running orgtorch with a torch on the character already.
- Added a small clear to Forgotten Sands.

Diablo.js
- Added Config.Diablo.RandomPrecast works good as an anti-pk method.
- Added some public mode checks.
- Modified the final moveTo to a more central position with a minor random to help pickets in public games.

DiabloHelper.js
- Added Config.DiabloHelper.RandomPrecast works good as an anti-pk method.
- Added Config.DiabloHelper.SkipTP but made it still able to take the portal if one exists, works good as an anti-pk method.
- Modified the final moveTo to a more central position with a minor random to help pickets in public games.
- Added a minor random to the followPath to make multiple helpers kill faster.

BaalHelper.js
- Modified Config.BaalHelper.SkipTP so it checks for a portal before teleporting down.
- Added Config.BaalHelper.WaitForSafeTP which will only be used if Config.BaalHelper.SkipTP is set to false
- Added Config.BaalHelper.Leader only needs to be configured if Config.BaalHelper.WaitForSafeTP is set to true

Config.js
- Added new variables for DiabloHelper and BaalHelper.

Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin and Sorceress.js
- Added all new variables.
- Fixed a missing semi-colon.