xethm55/treacherous-terrain — pull request #1 by holtrop (2012-10-07 12:26:15+00:00)
Title: Added shot graphics

I use a constant shot angle. The shot duration does not scale linearly with the shot distance. Therefore the server shot timeout does not match the client. The server should be changed to create a Shot object when the client sends a message to create a shot. Then a create shot message should be sent to all clients. Shot objects can be destroyed when shot.get_position().z <= 0.

For now I'm just drawing a simple blue sphere to get the position/timing logic in place. I will replace the graphic later.