clintbellanger/flare-engine — pull request #89 by igorko (2012-10-02 08:17:17+00:00)
Title: Allow using low quality textures for all gameplay art

Introduced

// TODO Don't use SDL_BlitSurface() for surfaces with alpha channel, use SDL_gfxBlitRGBA() instead

in GameSlotPreview. Someone more skilled with this can move it to current hero sprite behavior. Or use different functions depending on alpha channel presence. I thought about introducing bool for each layer, but maybe there is better solution.