mono/MonoGame — pull request #828 by Aranda (2012-10-01 13:45:17+00:00)
Title: Fix MacOS build and relax GL errors to get MacOS running

The change to the TextureTarget fixes the build, but it seems that there are some problems on Mac with the GL error checking that @slygamer added recently.

In particular, it's uncovered the fact that we are running some GL calls before the frame buffer is created and getting InvalidFrameBuffer error at startup in a few places. I've opted simply to relax the errors to get Mac samples running again rather than fix the underlying cause (could be a rabbit warren!).