GarageGames/Torque3D — pull request #44 by eightyeight (2012-09-28 12:06:43+00:00)
Title: SpawnSphere leaves its spawned object at the origin

At the moment, if you use the 'autoSpawn' property of the SpawnSphere, objects get spawned at the world origin. This is not evident when using them as Player spawns in stock scripts, because autoSpawn is not used.

This patsh fixes the issue by adding a new 'spawnTransform' flag that, when set, ensures the spawned object inherits the SpawnSphere's transform.

Proposal: instead of a separate 'spawnTransform' flag, the 'autoSpawn' flag implies that an object will be set to the SpawnSphere's transform.