cocos2d/CocosBuilder — pull request #120 by raho (2012-09-25 19:29:47+00:00)
Title: fix for crash while publishing - baseValue in case of SpriteFrame was not cached

The application was crashing when exporting ccb which has sprite frame. The possible reason was that image name is not cached when used in baseValue. After adding the special handling of baseValue in CCBXCocos2diPhoneWriter.cacheStringsForNode it seems to work ok.