Multitallented/Proxis-Heroes-Skills — pull request #1 by Whatshiywl (2012-09-24 22:23:08+00:00)
Title: Fixed Critical

Used WeaponDamageEvent instead of EntityDamageEvent to handle
onEntityDamage. This automaticaly includes projectiles, making the code
shorter and faster. Also removed the 100 multiplier for (int) chance,
since Math.random() already returns a value between 0 and 1. All this
also removes the need of having a Player class.