mono/MonoGame — pull request #808 by Aranda (2012-09-24 18:30:37+00:00)
Title: Made Texture2D.Reload(Stream) public

This method was always intended to be public. It provides a way for textures that were not loaded through a `ContentManager` (ie via `Texture2D.FromStream()`) to be reloaded when the GL context is lost on Android. Obviously you could just reload them using `Texture2D.FromStream()` again, but the advantage of using this method is that it avoids the need to update all references to the texture throughout your code.