GarageGames/Torque3D — pull request #20 by eightyeight (2012-09-23 21:36:05+00:00)
Title: Fixed Item networking in editor

When checking/unchecking 'rotate' for an Item in the editor, the Item would not update on the client. This solves the issue by calling setMaskBits in inspectPostApply.

I think I've done it correctly this time...