GarageGames/Torque3D — pull request #19 by just-bank (2012-09-23 11:36:32+00:00)
Title: Required changes to the Torque3D to make it Linux-compatible.

I've got Torque 3D MIT (**dedicated build** only) running on Linux box (OpenSUSE 12.1 x64).
Also, got successfully connected from Windows 7 build (based on same sources) via LAN.

This doesn't change any functionality, so everything will work the same way as a stock version.

Build instructions (assuming my changes are applied to the code base):
```bash
cd Templates/Full
./generateProjects.command
cd buildFiles/Make_Ded
make clean
make debug
cd ../../game
./Full_DEBUG -dedicated -mission levels/myCustomLevel.mis
```
Keep in mind, that mission files should not contain spaces in its name.
Also, if you make custom/own projects, I would recommend to store it under **Torque3D/Projects** folder instead of **Torque3D/My Projects** so it doesn't contain spaces in folder name. It will save you a lot of headaches.