TrinityCore/TrinityCore — pull request #7834 by MrSmite (2012-09-22 09:08:14+00:00)
Title: Fix evade mechanics to allow kiting in instances.

Closes #7833

You can't simply check GetInstanceId() because that excludes all mobs in an instance. If there is a particular case where a boss should evade (none that I know of) then that **boss's script** should handle it.

In general, all mobs should follow you if you've damaged them within 10 seconds unless you're outside fighting a world boss. Those should evade at a range so you can't pull them into cities.