BradLarson/GPUImage — pull request #483 by gavrix (2012-09-18 18:00:48+00:00)
Title: setInputRotation moved to fix switching targets

When switching target filter for `stillCamera` very first frame always blinks due to incorrect scaling. I assume this is because input rotation is set _after_ target is notified about new frame and hence first frame is thought frame is scaled differently from next frames. I tried moving `setInputRotation:` _before_ notifying about new frame — and it seem to solve the problem.