SirSengir/BuildCraft — pull request #265 by psxlover (2012-09-14 19:39:04+00:00)
Title: Fixed PathMarkers.

It was using EntityLaser while a recent commit changed the renderer to work on EntityPowerLaser.
Also the EntityLaser wasn't syncing the texture (another partial fix for #263)
Also both the client and the server threads were manipulating the available pathMarker list. Now only the server side tiles are added.
Finally synced the state of the pathMarkers (whether or not they are searching for a new marker to connect).

Note: builder still needs fixing, it does connect to the path markers but the laser doesn't appear. If you add a blueprint and give it power you get a crash, but after logging back in, giving it power, and a blueprint it starts building following the path set by the pathMarkers (which is invisible). Also the box doesn't move along the path.