mono/MonoGame — pull request #768 by renaudbedard (2012-09-13 19:11:32+00:00)
Title: Fixed the sampler state on sprite batches

This is somewhat patchy, but I don't understand why the texture and the sampler state are not activated deeper down (when applying the fragment shader), and assume there is a good reason for it.
Right now at least, the sampler states work for sprite batches.