SirSengir/BuildCraft — pull request #228 by AartBluestoke (2012-09-09 03:06:24+00:00)
Title: Permanently Fixup Quarry movement and power usage.

a) an arm needs to be able to report how much movement it needs before it rounds to 0
b) a quarry should not waste energy moving fractional distance
c) a fully powered quarry with 7k energy stored has an arm velocity of 1.9, which rounds to 1 ; the decrease in the quarry multiplier now means that 9.6 energy/tick gets 2 steps/tick, 16 energy gets 3 steps per tick (the base of 3.2 energy saved up over a period of time for 1 tick doesn't change)