MinecraftForge/MinecraftForge — pull request #154 by XCompWiz (2012-09-06 23:35:44+00:00)
Title: Fixes

-Moves the randomization of the spawn point in EntityPlayerMP to
WorldProvider via World
-Adds checks for hasMoved in the handling of move packets from the
client (fixes anomolous 'moved wrongly' and 'too fast' reports caused by
server side movement and network latency)
-Changes NetServerHandler to use player's current dim when respawning
from death
-Changes ServerConfigurationManager.respawnPlayer to check if it is
allowable to respawn in a dimension and set it to Overworld if not