empaempa/GLOW — pull request #18 by subblue (2012-08-30 10:28:22+00:00)
Title: Updated to handle Context Lost events

As described here: http://www.khronos.org/webgl/wiki/HandlingContextLost

If you pass ```debug: true``` when creating a GLOW.Context and also have the WebGLDebugUtils loaded (https://www.khronos.org/registry/webgl/sdk/debug/webgl-debug.js) then you can simulate a lost context event with: ```canvas.loseContext()```