JayNakai/Flying-Unity-Game-Camera — pull request #1 by JayNakai (2012-08-29 20:56:51+00:00)
Title: Initial pass of w,a,s,d input using default unity input bindings

This will work by just being plopped into a project and playing nicely
with the default unity input system for w,a,s,d input bindings
(Horizontal and Vertical movement axis). Unfortunately using unity
input introduces the built-in interpolation which makes the movement
not feel snappy and immediate