haste/oUF — pull request #147 by Rainrider (2012-08-24 02:12:57+00:00)
Title: harmonyorbs: take the Ascension talent into account

This is to address issue 146 (https://github.com/haste/oUF/issues/146) and update the number of visible chi orbs. Orbs re-sizing and re-anchoring can then be done in the element's PostUpdate function layout wise if needed.

This is not backwards compatible as the layout has to always create 5 chi orbs instead of the return of UnitPowerMax("player", SPELL_POWER_LIGHT_FORCE).