mono/MonoGame — pull request #679 by tomspilman (2012-08-16 21:44:46+00:00)
Title: Touch Input Scaling and iOS Exceptions

This is the first work at getting touch events to be scaled to the back buffer and/or user supplied display size ala XNA. See this thread...

http://monogame.codeplex.com/discussions/390041

I plan to make a pass unifying all the Mouse.cs implementations so that I can clean up this code a bit more.

Also this pull removed the catch all exception handler around Game.Tick() on iOS. It was swallowing exceptions and closing the app instead of letting the normal unhandled exception process from occurring.