TrinityCore/TrinityCore — pull request #7400 by teyrnon (2012-08-14 18:33:56+00:00)
Title: worldobject's orientation

The changes:
- Position's orientation field is always in 0 - 2pi range now. You no more need normalize it in each piece of the code when orientation gets assigned.
- chances to get client crash because of wrong orientation are minimized