libgdx/libgdx — pull request #10 by tmclif (2012-08-13 12:14:28+00:00)
Title: Gpu skinning for SkeletonModels

Added Gpu Skinning to SkeletonModel along with a sample usage in SkeletonModelGpuSkinningTest.java

For testing I rendered 64 models with about 1000 triangles each on my transformer prime.
Without GPU skinning: 7fps (cpu bound)
With GPU skinning 55fps.