whackashoe/HSProcessing — pull request #1 by iaefai (2012-08-13 07:50:57+00:00)
Title: Updated some of the Foreign Function Interface

I believe that most of the work is going to start off with abstracting the OpenGL api necessary - you can see how some of that stuff is done now. I have decided to wrap OpenGLRaw, so should have some shaders working by the end of the week, the next thing will be vertex data.

I have started using EitherT [Errors] IO a for the return type which helps get a list of OpenGL errors.