libgdx/libgdx — pull request #7 by tmclif (2012-08-12 04:10:46+00:00)
Title: Skeleton model bug fixes

Fixed skinning Normals in SkeletonModel.
It was not setting the origin Normal correctly leading to incorrect normals after sinning.

Fixed getAnimations in SkeletonModel
It was returning an array filled with animation[0]. Now it increments i so that the return array is correct.