PrimaryFeather/Starling-Framework — pull request #148 by area80 (2012-08-11 06:41:58+00:00)
Title: Add get modelViewMatrix function to RenderSupport

This is cpu speed safer, when we need to do something like set masking of some sprite. Old school way is to use localToGlobal to convert current sprite x to global x but it takes more cpu and ram usage.
Adding this will also helps to get global rotation, scale, skew of current displayObject without any further effort.