nicolasgramlich/AndEngine — pull request #153 by MakersF (2012-07-30 16:53:32+00:00)
Title: Gles2

Added a getBitmapTextureFormat() to BuildableBitmapTextureAtlas and a TransformationUtils in order to perform some operations on transformations without "polluting" too much the original class with methods not-so-often used methods and without the need to add getters and setters for public access to the matrix values.
I'm using this in my CollsionExtension (that right now only has pixel-perfect collision)