pioneerspacesim/pioneer — pull request #1408 by johnbartholomew (2012-07-28 13:28:39+00:00)
Title: Dump OpenGL implementation limits

This extends the OpenGL info that is dumped on program start-up to include various numeric limits (e.g., max texture size, max varying floats for fragment shaders, max fragment shader uniforms, max vertex attributes).

I'm not sure that it dumps every limit we can get access to. Limits that are unknown (e.g., shader limits on a system without shaders) should just be listed as such without any ill-effect, but this needs testing.