VDrift/vdrift — pull request #95 by haltakov (2012-07-15 21:38:31+00:00)
Title: Replays including opponent cars

As I promised some time ago, I adapted the replay system to include the opponents cars. This time it should also work at a variable frame rate. All the data about the state and the inputs of all cars is written to the replay file now.

One important change is that I introduced an ID property in the CAR class. This was needed in order to find the corresponding cars from the replay and the game objects. I think this is something that will be needed sooner or later and especially when multiplayer is added.