Intline9/HeroWars — pull request #1 by 0x2A (2012-07-10 22:18:30+00:00)
Title: Added ability to handle multiple connections

I implemented some functions in the party part. So the server should now be able to handle multiple connections.
Usernames were set like "player 1" "player 2"....
Champions where selected randomly (see champions.h for list of implemented champions)

i wasnt able to test it properly since the packets aren't up to date, but i get to a blank screen in client without crashing (couldnt get further because of packets)