AndreasLoew/PhysicsEditor-Cocos2d-Chipmunk — pull request #1 by psineur (2012-07-04 15:25:23+00:00)
Title: Fixes and ability to create bodies withhout cpSpace.

Hi!

1) There was no main.m and i readded it - so it builds now ok.
2) Circle fixtures position was loaded from fixtureData, not circleData - it can look ok, when you have one body with one circle fixture, but when you use large complex bodies with circle fixtures inside - this breaks circle positioning.
3) I have a need of creating bodies & shapes without a knowledge of space they will be added to, so i copy-psated & changed a little createBody, so it returns now shapes, without adding them to space.
So they can be added later like this:
```objective-c
cpSpaceAddBody(_space, anObject.body);

for (NSValue *shapePointerValue in anObject.shapes)
{
cpSpaceAddShape(_space, [shapePointerValue pointerValue]);
}
```

Best Regards,
Stepan