ludo0777/GuestGuard — pull request #2 by evilmidget38 (2012-06-30 05:07:28+00:00)
Title: Optimized the code.  It not longer has to read from the config every sin...

...gle time an event is called. It also will not get an instance of the Player until it's certain it needs it, meaning that it will not longer create an instance even when it does nothing.

I also fixed(?) stopTakingDamage and stopDamageOthers to use different values from the configuration file, as the plugin's information on bukkitdev says it does.

This may or may not fix the current issue users have been having(see bukkitdev). After attempting to decompile to code for the latest jar, it seems to differ from this. I'm not sure whether or not that is intentional, but this code shouldn't create any weird errors like the ones currently being experienced.