LaurentGomila/SFML — pull request #245 by rcmagic (2012-06-29 04:23:53+00:00)
Title: Fixes a the incorrect conversion from degrees to radians.  

After reimplementing much of my game's input code from SFML 1.6 to SFML 2.0, I noticed that I was getting unexpecting values from POV controls. I would never get negative values for PovY. Investigating I noticed that the code converting Windows POV values to split axes, that SFML 2.0 uses, was using an incorrect formula for converting degrees to radians.