mono/MonoGame — pull request #555 by Aranda (2012-06-25 17:13:10+00:00)
Title: Develop3d - various fixes, mostly Android related.

See commits for self explanatory code.

Probably the least obvious one is "Support loading non-xnb textures from models (BasicEffectReader etc)". I was having trouble getting alpha to work with my DXT compressed textures on Android, so I figured I'd just replace them with PNGs. This change allows you to do this as BasicEffectReader asks for a type T==Texture but we were only doing path normalization on type T==Texture2D when no XNB file is found.