altf4/RealTimeTactics — pull request #39 by Nysomin (2012-06-23 04:02:22+00:00)
Title: RTT_Ogre_3D to RTT_Client_OGRE transition

I think it's finally going to let me do this.

Here we so, RTT_Client_OGRE is built off of what is supposed to be an advanced, and therefore more robust, framework for the OGRE system. It's a little bit out there, but it allows for some interesting things to happen later, like pushing and popping game states, different preset UI screens that can be called up, etc.

When you first start it it will open a display options dialog, if it lists any options then just click accept, if it's blank then check to make sure that ogre.cfg is in place. Next is will take you to the intro menu screen, click enter game state to start the match.

Right now everything works the way it did with RTT_Ogre_3D, so the 'm' key for move numberpad for movement and 'm' again to confirm the action.

To quit you press the ESC key, but this is supposed to pause the game state so that you can either return to the start menu, resume the game or exit. Right now it's not saving the game state correctly, so pressing ESC effectively resets the match.

There are some added key commands that some stock with the template I used that I have cleaned out yet, also there's a few things in the way too, and a few bugs. Just make issues of anything you find and I'll work on them.