farbrausch/fr_public — pull request #51 by wzman (2012-06-19 09:17:24+00:00)
Title: SplitEdgeAlongPlane bug

SplitEdgeAlongPlane create a vertex with a wrong position so mesh is broken.

when :

Wz4MeshVertex *v = Vertices.AddMany(1); <== change content of a and b
v->Pos.Fade(t,a.Pos,b.Pos);

a and b become invalid, because they are references variables, just replacing with a non references variable, fix the bug.