mono/MonoGame — pull request #514 by jhllnd (2012-06-12 15:22:41+00:00)
Title: Texture2D: Initialize textureData array

I don't know if my patch is correct but without my changes this won't work:

```
var texture = Content.Load("my_texture");
var data = new Color[texture.Width * texture.Height];

texture.GetData(data);
texture.SetData(data); // throws a null reference exeption
```