cocos2d-x/cocos2dx-webos — pull request #1 by ImperialPenguin (2012-06-07 06:09:37+00:00)
Title: Support for phone resolutions

I'm new to git and didn't realize that i couldn't choose which commits that I wanted to share, so there is probably some stuff in here that you don't want. Having to make a new branch for every thing I do is going to take some getting used to. Letting us choose which commits to send pull requests for would make so much more sense (am I missing a way to do that?)
Anyhow, the other changes are compiling cocos2d as a static lib, both because I couldn't get the shared lib to load on my pre and because I'm not sure HP allows apps on their store that use non-whitelisted .so files. I'm also using the default build of libJPEG that comes with the PDK and that doesn't have a jpeg_mem_src function, so I hacked a replacement in. This problem did not present itself until I build cocos2d as a static library, so you might want to confirm that jpegs are handled correctly if you haven't already. The tests all use PNGs.
The only other significant change is that I created a Makefile with paths for mac users.