lacostej/jenkins-unity3d-plugin — pull request #2 by derFunk (2012-06-06 10:59:23+00:00)
Title: Quick Fix: Validity of Unity3D project folder was not correctly checked when projectPath parameter was used.

Instead of checking the folder given via projectPath, moduleRoot was checked. Fixed that here by just commenting out the Unity3D project folder validity, because if it's invalid, Unity3D throws an error anyways.

__Prepared code to correctly check the projectPath folder, but left that commented out as time didn't permit extensive testing.__